Files
WoWee/include
Kelsi 3ac8c4d95f fix(rendering): wait all frame fences before freeing shared descriptor sets
deferAfterFrameFence only waits for one frame slot's fence, but shared
resources (material descriptor sets, vertex/index buffers) are bound by
both in-flight frames' command buffers. On AMD RADV this caused
vkFreeDescriptorSets errors and eventual SIGSEGV.

Add deferAfterAllFrameFences: queues to every frame slot with a shared
counter so cleanup runs exactly once, after the last slot is fenced.
Use it for WMO, terrain, water, and character model shared resources.
Per-frame bone sets keep using deferAfterFrameFence (already correct).

Also fix character renderer vertex format: R8G8B8A8_UINT -> _SINT to
match shader's ivec4 input (RADV validation rejects the mismatch).
2026-04-03 19:48:43 -07:00
..