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Adds an opt-in world-map layer that marks every rare (rank 4) and rare-elite (rank 2) creature the client currently has loaded, so a rare that is out shows as a gold/silver diamond with its name in the current zone. Entities only exist near the player, so a marker means that rare is genuinely spawned right now. New RareTrackerLayer follows the existing overlay-layer pattern; the HUD feeds it the filtered live units each frame. Gated behind a new 'Show Rare Tracker' Interface setting (persisted), off by default.