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Warmup's ground-ready probe converted the raw server tuple with canonicalToRender only, skipping the serverToCanonical X/Y swap, so WMO-only instances checked for a floor at the wrong spot and released at the hard cap. Reuse the already-converted spawnRender instead, and keep the first-frame floor snap probe within getFloorHeight's step-up window (+5, was +50) so low-ceiling instances like The Stockade get their floor hit. Also generalize the Deeprun portal visuals to per-entry scale with a Stockade exit portal, and render StormwindLampGlass as an authored emissive surface via a new material UBO flag.