Files
WoWee/include/ui/combat_ui.hpp
Kelsi 18c57cc236 feat(ui): move the buff bar to a single top-right row and add a UI scale setting
The player effects bar now sits along the top of the screen, right of centre, as
one long row: it is right-aligned to end just left of the minimap and grows
leftwards as auras are gained, so buffs and debuffs no longer wrap onto extra
rows. Icons are 25% larger (32px -> 40px at the 1080p reference) and now scale
with the window size, with a new UI Scale slider in Settings > Interface layered
on top and persisted to the config.
2026-07-14 13:50:50 -07:00

88 lines
3.0 KiB
C++

#pragma once
#include "ui/ui_services.hpp"
#include <imgui.h>
#include <vulkan/vulkan.h>
#include <string>
#include <vector>
#include <cstdint>
#include <functional>
namespace wowee {
namespace game { class GameHandler; }
namespace pipeline { class AssetManager; }
namespace ui {
class SettingsPanel;
class SpellbookScreen;
class InventoryScreen;
/**
* Combat UI overlay manager (extracted from GameScreen)
*
* Owns all combat-related rendering:
* cast bar, cooldown tracker, raid warning overlay, floating combat text,
* DPS/HPS meter, buff bar, battleground score HUD, combat log,
* threat window, BG scoreboard.
*/
class CombatUI {
public:
CombatUI() = default;
// ---- Callback type for spell icon lookup (stays in GameScreen) ----
using SpellIconFn = std::function<VkDescriptorSet(uint32_t spellId, pipeline::AssetManager*)>;
// ---- Toggle booleans (written by slash commands / escape handler / settings) ----
bool showCombatLog_ = false;
bool showThreatWindow_ = false;
bool showBgScoreboard_ = false;
// ---- Raid Warning / Boss Emote big-text overlay ----
struct RaidWarnEntry {
std::string text;
float age = 0.0f;
bool isBossEmote = false;
static constexpr float LIFETIME = 5.0f;
};
std::vector<RaidWarnEntry> raidWarnEntries_;
bool raidWarnCallbackSet_ = false;
size_t raidWarnChatSeenCount_ = 0;
// ---- DPS meter state ----
float dpsCombatAge_ = 0.0f;
bool dpsWasInCombat_ = false;
float dpsEncounterDamage_ = 0.0f;
float dpsEncounterHeal_ = 0.0f;
size_t dpsLogSeenCount_ = 0;
// ---- Public render methods ----
void renderCastBar(game::GameHandler& gameHandler, SpellIconFn getSpellIcon);
void renderCooldownTracker(game::GameHandler& gameHandler,
const SettingsPanel& settings,
SpellIconFn getSpellIcon);
void renderRaidWarningOverlay(game::GameHandler& gameHandler);
void renderCombatText(game::GameHandler& gameHandler);
void renderDPSMeter(game::GameHandler& gameHandler,
const SettingsPanel& settings);
// inventoryScreen supplies the weapon item icons shown for temporary weapon enchants.
void renderBuffBar(game::GameHandler& gameHandler,
SpellbookScreen& spellbookScreen,
InventoryScreen& inventoryScreen,
const SettingsPanel& settings,
SpellIconFn getSpellIcon);
void renderBattlegroundScore(game::GameHandler& gameHandler);
void renderCombatLog(game::GameHandler& gameHandler,
SpellbookScreen& spellbookScreen);
void renderThreatWindow(game::GameHandler& gameHandler);
void renderBgScoreboard(game::GameHandler& gameHandler);
// UIServices injection (Phase B singleton breaking)
void setServices(const UIServices& services) { services_ = services; }
private:
UIServices services_;
};
} // namespace ui
} // namespace wowee