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- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST - Detect player death/resurrection via health updates (VALUES and CREATE) - Faction hostility map now built per-character race instead of hardcoded Human - CharSections.dbc texture lookup enabled for all races (was Human-only) - Fallback texture paths use race folder names instead of hardcoded Human - Player name in unit frame is clickable for self-targeting