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Ten of FrameXML's font objects are outlined, and it was recorded and then ignored. ImGui has no outlined draw, so the glyphs go down in black around the text first — which is what the effect amounts to at these sizes, and what keeps a nameplate legible against whatever is behind it. THICK offsets further than NORMAL. SetFont's flags argument carries the same thing when a script sets type directly rather than through a font object. The texture cache still does not evict, and the note now says why rather than only that it does not: uploadImGuiTexture has no counterpart, so releasing one means tracking its image and memory and destroying them once the GPU is done with them.