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Enabling FXAA with the water continuation split active renders the scene into a corner of the frame. The two interact somewhere I have not found: FXAA sets its own viewport and scissor before its quad, its targets are created at the swapchain extent, and the layouts the split leaves behind are the ones its transition expects — so the fault is not visible in the code I have read. Hold the split off on that path for now. Water goes back into the scene pass there, which means FXAA users get the end-of-frame refraction copy again and the ghosting that comes with it, but a correct picture. This is a mitigation, not a diagnosis, and should be removed once the actual interaction is found.