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A particle is a point sprite carrying a single depth value, so one born inside the mesh it belongs to is depth-rejected whole rather than partly occluded. CHANDELIER01 puts all five candle emitters ~0.17 below the top of the wax, so its flames were only ever seen once they had drifted metres clear — which is exactly why shortening their life or holding them still made them vanish, while letting them rain across the room made them visible. Measure each emitter against the model's own vertices at load and raise the buried ones just proud of the surface. Fixtures that already look right have an emitter in open air and are lifted by zero.