mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-02-20 08:14:55 -05:00
Add AssetManager hookup to AudioEngine so the path-based playSound2D/3D overloads can load files on demand rather than requiring preloading. - Add setAssetManager() to AudioEngine (called during world load alongside other audio manager initializations) - playSound2D(mpqPath) now calls assetManager->readFile() then delegates to the vector<uint8_t> overload (removes the "not yet implemented" warning) - playSound3D(mpqPath, position) same — delegates to the fully spatialized vector overload (was previously silently falling back to 2D)