mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-02-20 08:14:55 -05:00
- Fix encryption desync by tracking decrypted header bytes in world socket - Fix UPDATE_OBJECT movement block parsing to handle 3.3.5a update flags - Fix UNIT_FIELD_DISPLAYID index (67, not 71) - Add creature spawn/despawn callbacks with DBC-based model loading - Add SMSG_COMPRESSED_UPDATE_OBJECT opcode support
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
#pragma once
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#include "network/socket.hpp"
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#include "network/packet.hpp"
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#include "network/net_platform.hpp"
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#include "auth/rc4.hpp"
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#include <functional>
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#include <vector>
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#include <cstdint>
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namespace wowee {
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namespace network {
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/**
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* World Server Socket
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*
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* Handles WoW 3.3.5a world server protocol with RC4 header encryption.
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*
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* Key Differences from Auth Server:
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* - Outgoing: 6-byte header (2 bytes size + 4 bytes opcode, big-endian)
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* - Incoming: 4-byte header (2 bytes size + 2 bytes opcode, big-endian)
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* - Headers are RC4-encrypted after CMSG_AUTH_SESSION
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* - Packet bodies remain unencrypted
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* - Size field is payload size only (does NOT include header)
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*/
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class WorldSocket : public Socket {
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public:
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WorldSocket();
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~WorldSocket() override;
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bool connect(const std::string& host, uint16_t port) override;
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void disconnect() override;
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bool isConnected() const override;
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/**
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* Send a world packet
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* Automatically encrypts 6-byte header if encryption is enabled
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*
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* @param packet Packet to send
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*/
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void send(const Packet& packet) override;
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/**
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* Update socket - receive data and parse packets
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* Should be called regularly (e.g., each frame)
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*/
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void update();
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/**
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* Set callback for complete packets
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*
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* @param callback Function to call when packet is received
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*/
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void setPacketCallback(std::function<void(const Packet&)> callback) {
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packetCallback = callback;
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}
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/**
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* Initialize RC4 encryption for packet headers
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* Must be called after CMSG_AUTH_SESSION before further communication
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*
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* @param sessionKey 40-byte session key from auth server
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*/
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void initEncryption(const std::vector<uint8_t>& sessionKey);
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/**
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* Check if header encryption is enabled
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*/
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bool isEncryptionEnabled() const { return encryptionEnabled; }
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private:
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/**
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* Try to parse complete packets from receive buffer
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*/
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void tryParsePackets();
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socket_t sockfd = INVALID_SOCK;
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bool connected = false;
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bool encryptionEnabled = false;
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// RC4 ciphers for header encryption/decryption
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auth::RC4 encryptCipher; // For outgoing headers
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auth::RC4 decryptCipher; // For incoming headers
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// Receive buffer
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std::vector<uint8_t> receiveBuffer;
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// Track how many header bytes have been decrypted (0-4)
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// This prevents re-decrypting the same header when waiting for more data
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size_t headerBytesDecrypted = 0;
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// Packet callback
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std::function<void(const Packet&)> packetCallback;
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};
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} // namespace network
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} // namespace wowee
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