Files
WoWee/include/platform/process.hpp
Kelsi c8986df836 Fix hair/vendor/loot bugs, revamp spellbook with tabs and icons, clean up action bar, add talent placeholder
- Fix white hair: always override M2 type-6 texture with DBC hair texture when available
- Fix vendor sell: add sellPrice to ItemDef/ItemTemplateRow, use directly instead of empty cache
- Fix empty loot: skip loot window when corpse has no items and no gold
- Revamp spellbook (P key): tabbed UI (General/Active/Passive), spell icons from SpellIcon.dbc, rank text
- Clean up action bar: only auto-populate Attack and Hearthstone, rest assigned via spellbook
- Add talent placeholder (N key): 3-tab window with level/talent point display
- Fix ffplay cleanup: non-blocking waitpid with SIGKILL fallback to prevent orphaned audio processes
- Fix pre-existing getQualityColor visibility for loot window rendering
2026-02-06 16:04:25 -08:00

169 lines
4.6 KiB
C++

#pragma once
// Cross-platform subprocess helpers for spawning ffplay (audio playback).
// Linux: fork/exec/kill/waitpid. Windows: CreateProcess/TerminateProcess.
#include <string>
#include <vector>
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
using ProcessHandle = HANDLE;
inline constexpr ProcessHandle INVALID_PROCESS = INVALID_HANDLE_VALUE;
#else
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
#include <csignal>
using ProcessHandle = pid_t;
inline constexpr ProcessHandle INVALID_PROCESS = -1;
#endif
#include <filesystem>
namespace wowee {
namespace platform {
// Return a platform-appropriate temp file path for the given filename.
inline std::string getTempFilePath(const std::string& filename) {
auto tmp = std::filesystem::temp_directory_path() / filename;
return tmp.string();
}
// Spawn ffplay with the given arguments. Returns process handle.
// args should be the full argument list (e.g. {"-nodisp", "-autoexit", ...}).
// The executable "ffplay" is resolved from PATH.
inline ProcessHandle spawnProcess(const std::vector<std::string>& args) {
#ifdef _WIN32
// Build command line string
std::string cmdline = "ffplay";
for (const auto& arg : args) {
cmdline += " ";
// Quote arguments that contain spaces
if (arg.find(' ') != std::string::npos) {
cmdline += "\"" + arg + "\"";
} else {
cmdline += arg;
}
}
STARTUPINFOA si{};
si.cb = sizeof(si);
// Hide the subprocess window and suppress stdout/stderr
si.dwFlags = STARTF_USESHOWWINDOW | STARTF_USESTDHANDLES;
si.wShowWindow = SW_HIDE;
si.hStdInput = INVALID_HANDLE_VALUE;
si.hStdOutput = INVALID_HANDLE_VALUE;
si.hStdError = INVALID_HANDLE_VALUE;
PROCESS_INFORMATION pi{};
// CreateProcessA needs a mutable char buffer for lpCommandLine
std::vector<char> cmdBuf(cmdline.begin(), cmdline.end());
cmdBuf.push_back('\0');
BOOL ok = CreateProcessA(
nullptr, // lpApplicationName — resolve from PATH
cmdBuf.data(), // lpCommandLine
nullptr, nullptr, // process/thread security
FALSE, // inherit handles
CREATE_NO_WINDOW, // creation flags
nullptr, nullptr, // environment, working dir
&si, &pi
);
if (!ok) {
return INVALID_PROCESS;
}
// We don't need the thread handle
CloseHandle(pi.hThread);
return pi.hProcess;
#else
pid_t pid = fork();
if (pid == 0) {
// Child process
setpgid(0, 0);
freopen("/dev/null", "w", stdout);
freopen("/dev/null", "w", stderr);
// Build argv for exec
std::vector<const char*> argv;
argv.push_back("ffplay");
for (const auto& arg : args) {
argv.push_back(arg.c_str());
}
argv.push_back(nullptr);
execvp("ffplay", const_cast<char* const*>(argv.data()));
_exit(1); // exec failed
}
return (pid > 0) ? pid : INVALID_PROCESS;
#endif
}
// Kill a subprocess (and its children on Linux).
inline void killProcess(ProcessHandle& handle) {
if (handle == INVALID_PROCESS) return;
#ifdef _WIN32
TerminateProcess(handle, 0);
WaitForSingleObject(handle, 2000);
CloseHandle(handle);
#else
kill(-handle, SIGTERM); // kill process group
kill(handle, SIGTERM);
int status = 0;
// Non-blocking wait with SIGKILL fallback after ~200ms
for (int i = 0; i < 20; ++i) {
pid_t ret = waitpid(handle, &status, WNOHANG);
if (ret != 0) break; // exited or error
usleep(10000); // 10ms
}
// If still alive, force kill
if (waitpid(handle, &status, WNOHANG) == 0) {
kill(-handle, SIGKILL);
kill(handle, SIGKILL);
waitpid(handle, &status, 0);
}
#endif
handle = INVALID_PROCESS;
}
// Check if a process has exited. If so, clean up and set handle to INVALID_PROCESS.
// Returns true if the process is still running.
inline bool isProcessRunning(ProcessHandle& handle) {
if (handle == INVALID_PROCESS) return false;
#ifdef _WIN32
DWORD result = WaitForSingleObject(handle, 0);
if (result == WAIT_OBJECT_0) {
// Process has exited
CloseHandle(handle);
handle = INVALID_PROCESS;
return false;
}
return true;
#else
int status = 0;
pid_t result = waitpid(handle, &status, WNOHANG);
if (result == handle) {
handle = INVALID_PROCESS;
return false;
}
return true;
#endif
}
} // namespace platform
} // namespace wowee