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Replace dedicated strafe/run-left/right animations with plain walk/run plus a SpineLow bone yaw twist driven by the difference between travel heading and camera facing. Adds setInstanceTorsoYaw() and a travelYaw tracker in CameraController. Camera smoothing now snaps 1:1 while actively dragging or keyboard turning instead of always lerping, reducing perceived input lag. Mounts use MOUNT_RUN_LEFT/RIGHT animations for strafing when available. Default mouse invert changed to off.