Files
WoWee/include/rendering
Kelsi b2cb98e969 fix(rendering): per-image semaphores and depth-format shadow placeholder
Avoid semaphore reuse while the presentation engine still holds a
reference by switching from per-frame-slot to per-swapchain-image
semaphores with a rotating free semaphore for acquire.

Replace the R8G8B8A8_UNORM dummy white texture in CharacterPreview
with a proper D16_UNORM depth texture cleared to 1.0, matching the
sampler2DShadow expectation in shaders. AMD RADV enforces strict
format/sampler type compatibility.
2026-04-03 17:52:48 -07:00
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