Files
WoWee/include/core
Kelsi f2237c5531 perf: switch 3 spawn queues from vector to deque
pendingPlayerSpawns_, deferredEquipmentQueue_, and
pendingGameObjectSpawns_ are consumed from the front via erase(begin()),
which is O(n) on vector (shifts all elements). With many spawns queued
(entering a city), this made the processing loop O(n²). deque supports
O(1) front erasure. pendingCreatureSpawns_ already used deque.
2026-03-29 19:51:26 -07:00
..
2026-02-21 22:04:17 -08:00