Files
WoWee/include/addons/addon_manager.hpp
Kelsi 368d54af12 feat: AddOns manager on character select with enable/disable
Add an AddOns button to the character-select footer that opens a window listing
every installed addon (title, version, author, notes) with a per-addon
enable/disable checkbox. Enabled state persists to <config>/addons.cfg and is
honored by loadAllAddons (disabled addons are skipped and hidden from the Lua
VM); /reload picks up changes. Toggles apply on the next world enter, matching
retail behavior.
2026-07-21 22:45:31 -07:00

64 lines
2.1 KiB
C++

#pragma once
#include "addons/lua_engine.hpp"
#include "addons/toc_parser.hpp"
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
namespace wowee::addons {
class AddonManager {
public:
AddonManager();
~AddonManager();
bool initialize(game::GameHandler* gameHandler, const LuaServices& services = {});
void scanAddons(const std::string& addonsPath);
void loadAllAddons();
bool runScript(const std::string& code);
void fireEvent(const std::string& event, const std::vector<std::string>& args = {});
void update(float deltaTime);
void shutdown();
const std::vector<TocFile>& getAddons() const { return addons_; }
LuaEngine* getLuaEngine() { return &luaEngine_; }
bool isInitialized() const { return luaEngine_.isInitialized(); }
// Per-addon enable/disable (persisted). Disabled addons are skipped by
// loadAllAddons; changes take effect on the next load (world enter or /reload).
bool isAddonEnabled(const std::string& addonName) const;
void setAddonEnabled(const std::string& addonName, bool enabled);
// True once any addon has been loaded this session (so the UI can note that a
// toggle only applies after the next reload).
bool addonsLoaded() const { return addonsLoaded_; }
void saveAllSavedVariables();
void setCharacterName(const std::string& name) { characterName_ = name; }
/// Re-initialize the Lua VM and reload all addons (used by /reload).
bool reload();
private:
LuaEngine luaEngine_;
std::vector<TocFile> addons_;
game::GameHandler* gameHandler_ = nullptr;
LuaServices luaServices_;
std::string addonsPath_;
bool loadAddon(const TocFile& addon);
std::string getSavedVariablesPath(const TocFile& addon) const;
std::string getSavedVariablesPerCharacterPath(const TocFile& addon) const;
std::string characterName_;
// addonName -> enabled. Absent means enabled (default on).
std::unordered_map<std::string, bool> addonEnabled_;
bool addonsLoaded_ = false;
static std::string enabledStatePath();
void loadEnabledState();
void saveEnabledState() const;
};
} // namespace wowee::addons