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Login-critical opcodes (AUTH_CHALLENGE, AUTH_RESPONSE, CHAR_ENUM, etc.) now fall back to hardcoded wire values when the opcode table fails to load, preventing the "Unhandled world opcode: 0x1ec" symptom that blocked character list retrieval. OpcodeTable::loadFromJson() no longer wipes the working table on failure — it loads into temporaries and only swaps on success. Integrity hash now takes clientBuild: Classic-era DLLs (fmod.dll, ijl15.dll, dbghelp.dll, unicows.dll) are only required for builds <=6005 or Turtle; TBC/WotLK clients hash only the .exe.
39 lines
1.6 KiB
C++
39 lines
1.6 KiB
C++
#pragma once
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#include <array>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace auth {
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// Computes the LOGON_PROOF "CRC hash" / integrity hash for the legacy WoW login protocol.
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//
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// Algorithm (per WoWDev/gtker docs):
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// checksum = HMAC_SHA1(checksumSalt, concatenated_file_bytes)
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// crc_hash = SHA1(clientPublicKey || checksum)
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//
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// clientPublicKey is the 32-byte A as sent on the wire.
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//
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// Returns false if any file is missing/unreadable.
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bool computeIntegrityHashWin32(const std::array<uint8_t, 16>& checksumSalt,
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const std::vector<uint8_t>& clientPublicKeyA,
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const std::string& miscDir,
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std::array<uint8_t, 20>& outHash,
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std::string& outError);
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// Same as computeIntegrityHashWin32, but allows selecting the EXE filename used in the file set.
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// clientBuild controls which companion DLLs are included: Classic (<=6005)
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// needs fmod/ijl15/dbghelp/unicows; TBC/WotLK clients did not ship those.
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bool computeIntegrityHashWin32WithExe(const std::array<uint8_t, 16>& checksumSalt,
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const std::vector<uint8_t>& clientPublicKeyA,
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const std::string& miscDir,
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const std::string& exeName,
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uint16_t clientBuild,
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std::array<uint8_t, 20>& outHash,
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std::string& outError);
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} // namespace auth
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} // namespace wowee
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