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WoWee/include/rendering/world_map/data_repository.hpp

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// data_repository.hpp — DBC data loading, ZMP pixel map, and zone/POI/overlay storage.
// Extracted from WorldMap::loadZonesFromDBC, loadPOIData, buildCosmicView
// (Phase 5 of refactoring plan). SRP — all DBC parsing lives here.
#pragma once
#include "rendering/world_map/world_map_types.hpp"
#include <unordered_map>
#include <string>
#include <vector>
#include <array>
#include <cstdint>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace rendering {
namespace world_map {
class DataRepository {
public:
/// Load all zone data from DBC files for the given map name.
void loadZones(const std::string& mapName, pipeline::AssetManager& assetManager);
/// Load area POI markers from AreaPOI.dbc.
void loadPOIs(pipeline::AssetManager& assetManager);
/// Build cosmic view entries for the active expansion (uses isActiveExpansion).
void buildCosmicView(int expansionLevel = 0);
/// Build Azeroth world-view continent regions for the active expansion.
void buildAzerothView(int expansionLevel = 0);
/// Load ZMP pixel map for the given continent name (e.g. "Azeroth").
/// The ZMP is a 128x128 grid of uint32 AreaTable IDs.
void loadZmpPixelMap(const std::string& continentName,
pipeline::AssetManager& assetManager);
/// Determine expansion level from the active expansion profile.
static int getExpansionLevel();
// --- Accessors ---
std::vector<Zone>& zones() { return zones_; }
const std::vector<Zone>& zones() const { return zones_; }
int cosmicIdx() const { return cosmicIdx_; }
int worldIdx() const { return worldIdx_; }
int currentMapId() const { return currentMapId_; }
const std::vector<CosmicMapEntry>& cosmicMaps() const { return cosmicMaps_; }
const std::vector<CosmicMapEntry>& azerothRegions() const { return azerothRegions_; }
bool cosmicEnabled() const { return cosmicEnabled_; }
const std::vector<POI>& poiMarkers() const { return poiMarkers_; }
const std::unordered_map<uint32_t, uint32_t>& exploreFlagByAreaId() const { return exploreFlagByAreaId_; }
const std::unordered_map<uint32_t, std::string>& areaNameByAreaId() const { return areaNameByAreaId_; }
/// ZMP pixel map accessors.
static constexpr int ZMP_SIZE = 128;
const std::array<uint32_t, 128 * 128>& zmpGrid() const { return zmpGrid_; }
bool hasZmpData() const { return zmpLoaded_; }
/// Look up zone index from an AreaTable ID (from ZMP). Returns -1 if not found.
int zoneIndexForAreaId(uint32_t areaId) const;
/// Convert a render-space position from a physical map into the currently
/// loaded display map using WorldMapTransforms.dbc.
glm::vec3 transformRenderPosition(uint32_t sourceMapId,
const glm::vec3& renderPos) const;
/// ZMP-derived bounding rectangles per zone index (UV [0,1] on display).
const std::unordered_map<int, ZmpRect>& zmpZoneBounds() const { return zmpZoneBounds_; }
/// Reset all data (called on map change).
void clear();
private:
struct MapTransform {
uint32_t sourceMapId = 0;
uint32_t targetMapId = 0;
float minX = 0.0f, minY = 0.0f, maxX = 0.0f, maxY = 0.0f;
float offsetX = 0.0f, offsetY = 0.0f;
};
std::vector<Zone> zones_;
std::vector<MapTransform> mapTransforms_;
std::vector<POI> poiMarkers_;
std::vector<CosmicMapEntry> cosmicMaps_;
std::vector<CosmicMapEntry> azerothRegions_;
std::unordered_map<uint32_t, uint32_t> exploreFlagByAreaId_;
std::unordered_map<uint32_t, std::string> areaNameByAreaId_;
int cosmicIdx_ = -1;
int worldIdx_ = -1;
int currentMapId_ = -1;
bool cosmicEnabled_ = true;
bool poisLoaded_ = false;
// ZMP pixel map: 128x128 grid of AreaTable IDs for continent-level hover
std::array<uint32_t, 128 * 128> zmpGrid_{};
bool zmpLoaded_ = false;
// AreaID → zone index (zones_ vector) for quick resolution
std::unordered_map<uint32_t, int> areaIdToZoneIdx_;
// ZMP-derived bounding boxes per zone index (UV coords on display)
std::unordered_map<int, ZmpRect> zmpZoneBounds_;
/// Scan ZMP grid and build bounding boxes for each zone.
void buildZmpZoneBounds();
};
} // namespace world_map
} // namespace rendering
} // namespace wowee