Files
WoWee/include/rendering/world_map/exploration_state.hpp
2026-07-20 22:12:05 -07:00

54 lines
1.9 KiB
C++

// exploration_state.hpp — Fog of war / exploration tracking (pure domain logic).
// Extracted from WorldMap::updateExploration (Phase 3 of refactoring plan).
// No rendering or GPU dependencies — fully testable standalone.
#pragma once
#include "rendering/world_map/world_map_types.hpp"
#include <glm/glm.hpp>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace wowee {
namespace rendering {
namespace world_map {
class ExplorationState {
public:
void setServerMask(const std::vector<uint32_t>& masks, bool hasData);
bool hasServerMask() const { return hasServerMask_; }
/// Recompute explored zones and overlays for given player position.
/// @param zones All loaded zones
/// @param playerRenderPos Player position in render-space
/// @param currentZoneIdx Currently viewed zone index
/// @param exploreFlagByAreaId AreaID → ExploreFlag mapping from AreaTable.dbc
void update(const std::vector<Zone>& zones,
const glm::vec3& playerRenderPos,
int currentZoneIdx,
const std::unordered_map<uint32_t, uint32_t>& exploreFlagByAreaId);
const std::unordered_set<int>& exploredZones() const { return exploredZones_; }
const std::unordered_set<int>& exploredOverlays() const { return exploredOverlays_; }
/// Returns true if the explored overlay set changed since last update.
bool overlaysChanged() const { return overlaysChanged_; }
/// Clear accumulated local exploration data.
void clearLocal() { locallyExploredZones_.clear(); }
private:
bool isBitSet(uint32_t bitIndex) const;
std::vector<uint32_t> serverMask_;
bool hasServerMask_ = false;
std::unordered_set<int> exploredZones_;
std::unordered_set<int> exploredOverlays_;
std::unordered_set<int> locallyExploredZones_;
bool overlaysChanged_ = false;
};
} // namespace world_map
} // namespace rendering
} // namespace wowee