Files
WoWee/src
Kelsi 9d6f7bfde9 fix: footprints rendered three times life size
CreatureModelData's FootprintTextureLength/Width are inches, but the loader
divided them by 12 -- inches to feet -- and used the result as world units,
which are yards. The decal quad is unit-sized and scaled directly by those
values, so a human's footprint drew a full yard long.

Convert by /36, and rescale the fallback profiles, which were authored
against the broken scale (BIPED 1.0 x 0.83 is exactly raw 12 x 10 over 12)
and would otherwise have stayed oversized for every creature without a DBC
profile.

Foot spacing is a body dimension rather than a print-size one, so the stance
coefficient absorbs the 3x and the trail stays as wide as before. The
degenerate-row guard now tests raw inches so the correction doesn't also
raise the cutoff and drop small creatures that resolve a profile today.
2026-07-24 18:59:58 -07:00
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