mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-22 15:18:54 -04:00
- Use interpolated moveInstanceTo() for normal server NPC position deltas so walk/run animations play instead of visual sliding - Keep hard snaps only for dead units and large corrections/teleports - Add per-creature render position cache to drive interpolation safely across frames and clear it on spawn/despawn/reset - Keep minimap controls visible regardless of quest-status availability - Correct minimap NPC/quest marker projection mapping to match minimap shader transform - Add optional nearby NPC minimap dots setting (default OFF), exposed in Gameplay > Interface and persisted in settings