Files
WoWee/.github/workflows/build.yml
2026-07-17 21:03:12 -07:00

598 lines
22 KiB
YAML

name: Build
on:
workflow_dispatch:
push:
branches: [ master ]
pull_request:
branches: [ master ]
env:
FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: true
WOWEE_AMD_FSR2_REPO: https://github.com/GPUOpen-Effects/FidelityFX-FSR2.git
WOWEE_AMD_FSR2_REF: master
WOWEE_FFX_SDK_REPO: https://github.com/Kelsidavis/FidelityFX-SDK.git
WOWEE_FFX_SDK_REF: main
jobs:
build:
name: Build (${{ matrix.arch }})
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
- arch: x86-64
runner: ubuntu-24.04
deb_arch: amd64
build_jobs: $(nproc)
- arch: arm64
runner: ubuntu-24.04-arm
deb_arch: arm64
build_jobs: 2
steps:
- name: Checkout
uses: actions/checkout@v6
with:
submodules: true
- name: Cache apt packages
uses: actions/cache@v4
with:
path: /var/cache/apt/archives/*.deb
key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/build.yml') }}
restore-keys: apt-${{ matrix.arch }}-
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
cmake \
build-essential \
pkg-config \
libsdl2-dev \
libglm-dev \
libssl-dev \
zlib1g-dev \
libvulkan-dev \
vulkan-tools \
glslc \
libavformat-dev \
libavcodec-dev \
libswscale-dev \
libavutil-dev \
libunicorn-dev \
libx11-dev
sudo apt-get install -y libstorm-dev || true
- name: Fetch AMD FSR2 SDK
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Check AMD FSR2 Vulkan permutation headers
run: |
set -euo pipefail
SDK_DIR="$PWD/extern/FidelityFX-FSR2"
OUT_DIR="$SDK_DIR/src/ffx-fsr2-api/vk/shaders"
if [ -f "$OUT_DIR/ffx_fsr2_accumulate_pass_permutations.h" ]; then
echo "AMD FSR2 Vulkan permutation headers detected."
else
echo "AMD FSR2 Vulkan permutation headers not found in SDK checkout."
echo "WoWee CMake will bootstrap vendored headers."
fi
- name: Check FidelityFX-SDK Kits framegen headers
run: |
set -euo pipefail
KITS_DIR="$PWD/extern/FidelityFX-SDK/Kits/FidelityFX"
test -f "$KITS_DIR/upscalers/fsr3/include/ffx_fsr3upscaler.h"
test -f "$KITS_DIR/framegeneration/fsr3/include/ffx_frameinterpolation.h"
test -f "$KITS_DIR/framegeneration/fsr3/include/ffx_opticalflow.h"
test -f "$KITS_DIR/backend/vk/ffx_vk.h"
echo "FidelityFX-SDK Kits framegen headers detected."
- name: Configure (AMD ON)
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON -DWOWEE_BUILD_TESTS=ON
- name: Assert AMD FSR2 target
run: cmake --build build --target wowee_fsr2_amd_vk --parallel ${{ matrix.build_jobs }}
- name: Assert AMD FSR3 framegen probe target (if present)
run: |
set -euo pipefail
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel ${{ matrix.build_jobs }}
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Build
run: cmake --build build --parallel ${{ matrix.build_jobs }}
- name: Run tests
run: cd build && ctest --output-on-failure
- name: Package (DEB)
run: cd build && cpack -G DEB
- name: Upload DEB
uses: actions/upload-artifact@v4
with:
name: wowee-linux-${{ matrix.arch }}-deb
path: build/wowee-*.deb
if-no-files-found: error
build-macos:
name: Build (macOS ${{ matrix.arch }})
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
- arch: arm64
runner: macos-15
steps:
- name: Checkout
uses: actions/checkout@v6
with:
submodules: true
- name: Install dependencies
run: |
brew install cmake pkg-config sdl2 glm openssl@3 zlib ffmpeg unicorn \
stormlib vulkan-loader vulkan-headers molten-vk shaderc
- name: Fetch AMD FSR2 SDK
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Configure
run: |
BREW=$(brew --prefix)
PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
export PKG_CONFIG_PATH
cmake -S . -B build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_DEPLOYMENT_TARGET=13.0 \
-DCMAKE_PREFIX_PATH="$BREW" \
-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)" \
-DWOWEE_ENABLE_AMD_FSR2=ON \
-DWOWEE_BUILD_TESTS=ON
- name: Assert AMD FSR2 target
run: cmake --build build --target wowee_fsr2_amd_vk --parallel "$(sysctl -n hw.logicalcpu)"
- name: Assert AMD FSR3 framegen probe target (if present)
run: |
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel "$(sysctl -n hw.logicalcpu)"
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Build
run: cmake --build build --parallel "$(sysctl -n hw.logicalcpu)"
- name: Run tests
run: cd build && ctest --output-on-failure
- name: Configure Developer ID signing
env:
APPLE_CERT_P12: ${{ secrets.APPLE_DEVELOPER_ID_CERT_P12_BASE64 }}
APPLE_CERT_PASSWORD: ${{ secrets.APPLE_DEVELOPER_ID_CERT_PASSWORD }}
APPLE_SIGNING_IDENTITY: ${{ secrets.APPLE_DEVELOPER_ID_IDENTITY }}
run: |
if [ -z "${APPLE_CERT_P12}" ] || [ -z "${APPLE_CERT_PASSWORD}" ] || \
[ -z "${APPLE_SIGNING_IDENTITY}" ]; then
if [ "${GITHUB_EVENT_NAME}" != "pull_request" ]; then
echo "::error::Apple Developer ID secrets are required for trusted macOS builds."
exit 1
fi
echo "MACOS_SIGNING_ENABLED=false" >> "${GITHUB_ENV}"
echo "::warning::Apple secrets are unavailable to this pull request; using ad-hoc signing."
exit 0
fi
KEYCHAIN_PATH="${RUNNER_TEMP}/wowee-signing.keychain-db"
KEYCHAIN_PASSWORD="$(openssl rand -base64 32)"
printf '%s' "${APPLE_CERT_P12}" | base64 -D \
> "${RUNNER_TEMP}/developer-id.p12"
security create-keychain -p "${KEYCHAIN_PASSWORD}" "${KEYCHAIN_PATH}"
security set-keychain-settings -lut 21600 "${KEYCHAIN_PATH}"
security unlock-keychain -p "${KEYCHAIN_PASSWORD}" "${KEYCHAIN_PATH}"
security import "${RUNNER_TEMP}/developer-id.p12" \
-k "${KEYCHAIN_PATH}" -P "${APPLE_CERT_PASSWORD}" -A -t cert -f pkcs12
security set-key-partition-list -S apple-tool:,apple: -s \
-k "${KEYCHAIN_PASSWORD}" "${KEYCHAIN_PATH}"
security list-keychain -d user -s "${KEYCHAIN_PATH}"
echo "MACOS_SIGNING_ENABLED=true" >> "${GITHUB_ENV}"
echo "APPLE_SIGNING_IDENTITY=${APPLE_SIGNING_IDENTITY}" >> "${GITHUB_ENV}"
- name: Create .app bundle
run: |
mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
bash tools/macos/create_icns.sh assets/Wowee.png \
Wowee.app/Contents/Resources/Wowee.icns
# Actual binary
cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
# Asset extraction is a required part of the macOS distribution.
test -x build/bin/asset_extract
cp build/bin/asset_extract Wowee.app/Contents/MacOS/
# Extraction scripts and GUI remain available for advanced users.
cp extract_assets.sh Wowee.app/Contents/Resources/
cp tools/asset_pipeline_gui.py Wowee.app/Contents/Resources/
# Assets (exclude proprietary music)
rsync -a --exclude='Original Music' build/bin/assets/ \
Wowee.app/Contents/Resources/assets/
# Data directory (git-tracked redistributable files only)
git ls-files Data/ | while read -r f; do
mkdir -p "Wowee.app/Contents/Resources/$(dirname "$f")"
cp "$f" "Wowee.app/Contents/Resources/$f"
done
# The Vulkan loader is not a graphics driver. Bundle MoltenVK and its
# ICD manifest so the app works on a clean Mac without Homebrew or the
# LunarG SDK installed.
MOLTENVK_PREFIX="$(brew --prefix molten-vk)"
cp -L "${MOLTENVK_PREFIX}/lib/libMoltenVK.dylib" \
Wowee.app/Contents/Frameworks/libMoltenVK.dylib
# Homebrew's sdl2 formula is sdl2-compat, which loads SDL3 with dlopen
# instead of an LC_LOAD_DYLIB command. The recursive Mach-O walker
# cannot discover that runtime-only dependency, so bundle it explicitly
# at the @loader_path location sdl2-compat probes on macOS.
SDL3_PREFIX="$(brew --prefix sdl3)"
cp -L "${SDL3_PREFIX}/lib/libSDL3.dylib" \
Wowee.app/Contents/Frameworks/libSDL3.dylib
mkdir -p Wowee.app/Contents/Resources/vulkan/icd.d
python3 - \
"${MOLTENVK_PREFIX}/etc/vulkan/icd.d/MoltenVK_icd.json" \
Wowee.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json <<'PY'
import json
import pathlib
import sys
source, destination = map(pathlib.Path, sys.argv[1:])
manifest = json.loads(source.read_text(encoding="utf-8"))
manifest["ICD"]["library_path"] = "../../../Frameworks/libMoltenVK.dylib"
manifest["ICD"]["is_portability_driver"] = True
destination.write_text(json.dumps(manifest, indent=2) + "\n", encoding="utf-8")
PY
# Traverse every non-system dependency from the original Mach-O files,
# copy only the referenced install names, and rewrite the whole graph.
python3 tools/macos/bundle_dependencies.py \
--app Wowee.app \
--search-dir "$(brew --prefix sdl2)/lib" \
--search-dir "$(brew --prefix sdl3)/lib" \
--search-dir "$(brew --prefix vulkan-loader)/lib" \
--search-dir "$(brew --prefix openssl@3)/lib" \
--search-dir "$(brew --prefix ffmpeg)/lib" \
--search-dir "$(brew --prefix unicorn)/lib" \
--search-dir "$(brew --prefix stormlib)/lib" \
--search-dir "$(brew --prefix glm)/lib" \
Wowee.app/Contents/MacOS/wowee_bin \
Wowee.app/Contents/MacOS/asset_extract \
Wowee.app/Contents/Frameworks/libMoltenVK.dylib \
Wowee.app/Contents/Frameworks/libSDL3.dylib
# Info.plist
cat > Wowee.app/Contents/Info.plist << 'EOF'
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0"><dict>
<key>CFBundleExecutable</key><string>wowee_bin</string>
<key>CFBundleIdentifier</key><string>com.wowee.app</string>
<key>CFBundleName</key><string>Wowee</string>
<key>CFBundleIconFile</key><string>Wowee</string>
<key>CFBundleVersion</key><string>1.0.0</string>
<key>CFBundleShortVersionString</key><string>1.0.0</string>
<key>CFBundlePackageType</key><string>APPL</string>
<key>LSMinimumSystemVersion</key><string>13.0</string>
</dict></plist>
EOF
# Build a visible, independently signed extraction launcher.
bash tools/macos/create_asset_extractor_app.sh \
"Wowee Asset Extractor.app" "1.0.0" \
Wowee.app/Contents/Resources/Wowee.icns
IDENTITY="-"
if [ "${MACOS_SIGNING_ENABLED}" = "true" ]; then
IDENTITY="${APPLE_SIGNING_IDENTITY}"
fi
bash tools/macos/sign_app.sh Wowee.app "${IDENTITY}"
bash tools/macos/sign_app.sh "Wowee Asset Extractor.app" "${IDENTITY}"
bash tools/macos/verify_signature.sh Wowee.app "${IDENTITY}"
bash tools/macos/verify_signature.sh \
"Wowee Asset Extractor.app" "${IDENTITY}"
- name: Verify bundled dylibs
run: |
bash tools/macos/verify_bundle.sh Wowee.app arm64
codesign --verify --deep --strict --verbose=2 "Wowee Asset Extractor.app"
- name: Create DMG
run: |
set -euo pipefail
rm -f Wowee.dmg
rm -rf dmg-root
mkdir dmg-root
mv Wowee.app dmg-root/
mv "Wowee Asset Extractor.app" dmg-root/
cp tools/macos/ASSET_EXTRACTION_README.txt \
"dmg-root/README - Asset Extraction.txt"
ln -s /Applications dmg-root/Applications
# CI runners can occasionally leave a mounted volume around; detach if present.
if [ -d "/Volumes/Wowee" ]; then
hdiutil detach "/Volumes/Wowee" -force || true
sleep 2
fi
ok=0
for attempt in 1 2 3 4 5; do
if hdiutil create -volname Wowee -srcfolder dmg-root -ov -format UDZO Wowee.dmg; then
ok=1
break
fi
echo "hdiutil create failed on attempt ${attempt}; retrying..."
if [ -d "/Volumes/Wowee" ]; then
hdiutil detach "/Volumes/Wowee" -force || true
fi
sleep 3
done
if [ "$ok" -ne 1 ] || [ ! -f Wowee.dmg ]; then
echo "Failed to create Wowee.dmg after retries."
exit 1
fi
if [ "${MACOS_SIGNING_ENABLED}" = "true" ]; then
codesign --force --sign "${APPLE_SIGNING_IDENTITY}" \
--timestamp Wowee.dmg
codesign --verify --strict --verbose=2 Wowee.dmg
fi
- name: Notarize and staple DMG
env:
APPLE_NOTARY_KEY: ${{ secrets.APPLE_NOTARY_KEY_P8_BASE64 }}
APPLE_NOTARY_KEY_ID: ${{ secrets.APPLE_NOTARY_KEY_ID }}
APPLE_NOTARY_ISSUER_ID: ${{ secrets.APPLE_NOTARY_ISSUER_ID }}
run: |
if [ "${MACOS_SIGNING_ENABLED}" != "true" ] || \
[ -z "${APPLE_NOTARY_KEY}" ] || [ -z "${APPLE_NOTARY_KEY_ID}" ] || \
[ -z "${APPLE_NOTARY_ISSUER_ID}" ]; then
if [ "${GITHUB_EVENT_NAME}" != "pull_request" ]; then
echo "::error::Notarization credentials are required for trusted macOS builds."
exit 1
fi
echo "::warning::Notarization credentials are unavailable to this pull request."
exit 0
fi
printf '%s' "${APPLE_NOTARY_KEY}" | base64 -D \
> "${RUNNER_TEMP}/AuthKey.p8"
xcrun notarytool submit Wowee.dmg \
--key "${RUNNER_TEMP}/AuthKey.p8" \
--key-id "${APPLE_NOTARY_KEY_ID}" \
--issuer "${APPLE_NOTARY_ISSUER_ID}" \
--wait --timeout 30m
xcrun stapler staple Wowee.dmg
xcrun stapler validate Wowee.dmg
spctl --assess --type open --context context:primary-signature \
--verbose=2 Wowee.dmg
- name: Upload DMG
uses: actions/upload-artifact@v4
with:
name: wowee-macos-${{ matrix.arch }}-dmg
path: Wowee.dmg
if-no-files-found: error
build-windows-arm:
name: Build (windows-arm64)
runs-on: windows-11-arm
steps:
- name: Checkout
uses: actions/checkout@v6
with:
submodules: true
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: CLANGARM64
update: true
# Disable the install cache: a restored cache carries a stale pacman DB
# whose signatures the older cached keyring rejects ("unknown trust"),
# breaking the setup -Syuu after MSYS2 rotates signing keys.
cache: false
install: >-
mingw-w64-clang-aarch64-cmake
mingw-w64-clang-aarch64-clang
mingw-w64-clang-aarch64-ninja
mingw-w64-clang-aarch64-pkgconf
mingw-w64-clang-aarch64-SDL2
mingw-w64-clang-aarch64-glm
mingw-w64-clang-aarch64-openssl
mingw-w64-clang-aarch64-zlib
mingw-w64-clang-aarch64-ffmpeg
mingw-w64-clang-aarch64-unicorn
mingw-w64-clang-aarch64-vulkan-loader
mingw-w64-clang-aarch64-vulkan-headers
mingw-w64-clang-aarch64-shaderc
mingw-w64-clang-aarch64-libtommath
mingw-w64-clang-aarch64-libtomcrypt
git
- name: Build StormLib from source
shell: msys2 {0}
run: |
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
# Disable x86 inline asm in bundled libtomcrypt (bswapl/movl) —
# __MINGW32__ is defined on CLANGARM64 which incorrectly enables x86 asm
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
-DBUILD_SHARED_LIBS=OFF \
-DCMAKE_C_FLAGS="-DLTC_NO_BSWAP" \
-DCMAKE_CXX_FLAGS="-DLTC_NO_BSWAP"
cmake --build /tmp/StormLib/build --parallel $(nproc)
cmake --install /tmp/StormLib/build
- name: Fetch AMD FSR2 SDK
shell: msys2 {0}
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Configure
shell: msys2 {0}
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
- name: Assert AMD FSR2 target
shell: msys2 {0}
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
- name: Assert AMD FSR3 framegen probe target (if present)
shell: msys2 {0}
run: |
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Build
shell: msys2 {0}
run: cmake --build build --parallel $(nproc)
- name: Bundle DLLs
shell: msys2 {0}
run: |
ldd build/bin/wowee.exe \
| awk '/=> \// { print $3 }' \
| grep -iv '^/c/Windows' \
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
- name: Package (ZIP)
shell: msys2 {0}
run: cd build && cpack -G ZIP
- name: Upload ZIP
uses: actions/upload-artifact@v4
with:
name: wowee-windows-arm64-zip
path: build/wowee-*.zip
if-no-files-found: error
build-windows:
name: Build (windows-x86-64)
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
with:
submodules: true
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: MINGW64
update: false
# See note above: avoid the stale cached keyring/DB "unknown trust" failure.
cache: false
install: >-
mingw-w64-x86_64-cmake
mingw-w64-x86_64-gcc
mingw-w64-x86_64-ninja
mingw-w64-x86_64-pkgconf
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-glm
mingw-w64-x86_64-openssl
mingw-w64-x86_64-zlib
mingw-w64-x86_64-ffmpeg
mingw-w64-x86_64-unicorn
mingw-w64-x86_64-vulkan-loader
mingw-w64-x86_64-vulkan-headers
mingw-w64-x86_64-shaderc
mingw-w64-x86_64-nsis
mingw-w64-x86_64-libtommath
mingw-w64-x86_64-libtomcrypt
git
- name: Build StormLib from source
shell: msys2 {0}
run: |
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
-DBUILD_SHARED_LIBS=OFF
cmake --build /tmp/StormLib/build --parallel $(nproc)
cmake --install /tmp/StormLib/build
- name: Fetch AMD FSR2 SDK
shell: msys2 {0}
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Configure
shell: msys2 {0}
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
- name: Assert AMD FSR2 target
shell: msys2 {0}
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
- name: Assert AMD FSR3 framegen probe target (if present)
shell: msys2 {0}
run: |
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Build
shell: msys2 {0}
run: cmake --build build --parallel $(nproc)
- name: Bundle DLLs
shell: msys2 {0}
run: |
ldd build/bin/wowee.exe \
| awk '/=> \// { print $3 }' \
| grep -iv '^/c/Windows' \
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
- name: Package (NSIS)
shell: msys2 {0}
run: cd build && cpack -G NSIS
- name: Upload installer
uses: actions/upload-artifact@v4
with:
name: wowee-windows-x86-64-installer
path: build/wowee-*.exe
if-no-files-found: error