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Lamps now waver gently — weaker than the clock's open fire, since these are steady flames. Each lamp's phase is hashed from its world position so no two pulse together: a synchronised row of street lamps reads as a rendering artifact rather than firelight. M2 lamp sprites hash per sprite; WMO lamp glass hashes from a coarse position grid, since every lamp in a building shares one batch and a uniform phase would sync the street.