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Chat window size is now captured while unlocked and persisted (chat_window_w/h), so a resized window keeps its size after locking or restart; a size constraint keeps it from collapsing. Target frame grows to fit long names, guild tags, and creature subtitles instead of clipping at a fixed 250px.
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#pragma once
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#include <functional>
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// Forward declaration for ImGui (avoid pulling full imgui header)
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struct ImGuiContext;
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namespace wowee {
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namespace ui {
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/**
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* Chat appearance and auto-join settings.
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*
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* Extracted from ChatPanel (Phase 1.1 of chat_panel_ref.md).
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* Pure data + settings UI; no dependency on GameHandler or network.
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*/
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struct ChatSettings {
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// Appearance
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bool showTimestamps = false;
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int fontSize = 1; // 0=small, 1=medium, 2=large
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float backgroundAlpha = 0.6f; // 0.0=transparent, 1.0=opaque
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float messageFadeTime = 20.0f; // seconds before messages fade (0=never)
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bool fadeMessages = true; // enable message fade-out when not hovering
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// Auto-join channels
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bool autoJoinGeneral = true;
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bool autoJoinTrade = true;
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bool autoJoinLocalDefense = true;
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bool autoJoinLFG = true;
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bool autoJoinLocal = true;
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// Window state
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bool windowLocked = true;
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// Persisted chat window size (0 = use responsive default). Captured while the
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// window is unlocked so a resized chat window keeps its size, even after locking.
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float windowWidth = 0.0f;
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float windowHeight = 0.0f;
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/** Reset all chat settings to defaults. */
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void restoreDefaults();
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/** Render the "Chat" tab inside the Settings window. */
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void renderSettingsTab(std::function<void()> saveSettingsFn);
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};
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} // namespace ui
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} // namespace wowee
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