Files
WoWee/include/game
Kelsi 315f68c8d0 perf(spline): hoist (durationMs / totalDist) out of the per-key loop
startMoveAlongPath was computing fraction = cumDist[i] / totalDist
followed by fraction * durationMs for every waypoint, replacing
a per-iteration division with a hoisted reciprocal multiply.
2026-05-14 13:19:23 -07:00
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