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HiZ occlusion culling built ~11 mip levels with per-level barriers behind a blocking vkWaitForFences every frame — the main frame-rate bottleneck. Disable the pyramid build and fall back to GPU frustum- only culling which is nearly free behind the fence. WMO interiors now receive full-strength directional shadows but clamp minimum brightness at 0.45 with a 0.35 ambient floor, so interiors get real shadow contrast without going too dark.