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- SMSG_RESUME_CAST_BAR: parse packed_guid caster/target + spellId + remainingMs + totalMs; restores cast bar state when server re-syncs a cast in progress - SMSG_THREAT_UPDATE: properly consume packed_guid host/target + threat entries to suppress unhandled packet warnings - SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT: track up to 5 boss encounter unit guids per slot; expose via getEncounterUnitGuid(slot); clear on world transfer These guids identify active boss units for raid/boss frame display.