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UNIT_NPC_EMOTESTATE is read in entity_controller.cpp:551 for stationary
NPC looping animations (sleeping, talking, working, etc.) and in
animation_callback_handler.cpp:323.
- classic, turtle, tbc: field was missing entirely — fieldIndex() was
returning the 0xFFFF sentinel, so NPC idle emote animations never
played on those expansions.
- wotlk: field was set to 164, which is past UNIT_END (148) — that
index falls inside the PLAYER_ range, so reading it would have
pulled an unrelated player-fields value rather than the unit emote
state.
Authoritative sources:
Vanilla 1.12: 148 (vmangos UpdateFields_1_12_1.h:93,
OBJECT_END + 0x8E)
TBC 2.4.3: 169 (cmangos mangos-tbc UpdateFields.h:118,
OBJECT_END + 0xA3)
WotLK 3.3.5a: 83 (TrinityCore 3.3.5 UpdateFields.h:140,
OBJECT_END + 0x4D — adjacent to UNIT_NPC_FLAGS=82)
Python collision check after patch: no UNIT_* aliasing in any file.
53 lines
1.5 KiB
JSON
53 lines
1.5 KiB
JSON
{
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"CONTAINER_FIELD_NUM_SLOTS": 48,
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"CONTAINER_FIELD_SLOT_1": 50,
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"GAMEOBJECT_DISPLAYID": 8,
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"GAMEOBJECT_BYTES_1": 14,
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"ITEM_FIELD_DURABILITY": 48,
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"ITEM_FIELD_MAXDURABILITY": 49,
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"ITEM_FIELD_STACK_COUNT": 14,
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"OBJECT_FIELD_ENTRY": 3,
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"OBJECT_FIELD_SCALE_X": 4,
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"PLAYER_BYTES": 191,
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"PLAYER_BYTES_2": 192,
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"PLAYER_END": 1282,
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"PLAYER_EXPLORED_ZONES_START": 1111,
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"PLAYER_FIELD_BANKBAG_SLOT_1": 612,
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"PLAYER_FIELD_BANK_SLOT_1": 564,
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"PLAYER_FIELD_COINAGE": 1176,
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"PLAYER_FIELD_INV_SLOT_HEAD": 486,
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"PLAYER_FIELD_PACK_SLOT_1": 532,
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"PLAYER_FLAGS": 190,
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"PLAYER_NEXT_LEVEL_XP": 717,
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"PLAYER_QUEST_LOG_START": 198,
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"PLAYER_REST_STATE_EXPERIENCE": 1175,
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"PLAYER_SKILL_INFO_START": 718,
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"PLAYER_XP": 716,
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"UNIT_DYNAMIC_FLAGS": 143,
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"UNIT_END": 188,
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"UNIT_FIELD_AURAFLAGS": 98,
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"UNIT_FIELD_AURAS": 50,
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"UNIT_FIELD_BYTES_0": 36,
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"UNIT_FIELD_BYTES_1": 138,
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"UNIT_FIELD_DISPLAYID": 131,
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"UNIT_FIELD_FACTIONTEMPLATE": 35,
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"UNIT_FIELD_FLAGS": 46,
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"UNIT_FIELD_HEALTH": 22,
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"UNIT_FIELD_LEVEL": 34,
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"UNIT_FIELD_MAXHEALTH": 28,
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"UNIT_FIELD_MAXPOWER1": 29,
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"UNIT_FIELD_MOUNTDISPLAYID": 133,
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"UNIT_FIELD_NATIVEDISPLAYID": 132,
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"UNIT_FIELD_POWER1": 23,
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"UNIT_FIELD_RESISTANCES": 155,
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"UNIT_FIELD_STAT0": 150,
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"UNIT_FIELD_STAT1": 151,
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"UNIT_FIELD_STAT2": 152,
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"UNIT_FIELD_STAT3": 153,
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"UNIT_FIELD_STAT4": 154,
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"UNIT_FIELD_TARGET_HI": 17,
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"UNIT_FIELD_TARGET_LO": 16,
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"UNIT_NPC_EMOTESTATE": 148,
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"UNIT_NPC_FLAGS": 147
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}
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