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Fix character hair rendering so dark hair pixels are not incorrectly treated as transparent and fully transparent card texels do not become visible. Hair materials now use the texture alpha cutoff for card coverage, then force surviving pixels opaque. Black color-keying is only enabled for materials that are actually detected as black-keyed, preventing dark hair colors from being discarded. Also restrict hair rendering to the selected hair geoset so characters no longer draw every hairstyle at the same time. Covered both the normal character shader path and the character preview path. Build passes: [100%] Built target wowee.