mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-18 13:17:05 -04:00
Global sequence bones (hair, cape, physics) need time values spanning their full duration (up to ~968733ms), but animationTime wraps at the current animation's sequence duration (~2000ms for walk). This caused vertex spikes projecting from fingers/neck/ponytail as bones got stuck in the first ~2s of their loop. Add a separate globalSequenceTime accumulator that is not wrapped at the animation duration.