Files
WoWee/include/network/tcp_socket.hpp
Kelsi 6bf3fa4ed4 Add Windows cross-platform support alongside Linux
Replace POSIX-specific socket and process APIs with portable
abstractions so the project builds on both Windows and Linux.

- Add include/network/net_platform.hpp: Winsock2/POSIX socket
  abstraction (socket types, non-blocking, error handling,
  WSAStartup lifecycle)
- Add include/platform/process.hpp: CreateProcess/fork+exec
  abstraction for spawning ffplay subprocesses
- Update network module (tcp_socket, world_socket) to use
  portable socket helpers instead of raw POSIX calls
- Update audio module (music_manager, footstep_manager,
  activity_sound_manager) to use portable process helpers
  instead of fork/exec/kill/waitpid
- Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path()
- Link ws2_32 and SDL2main on Windows in CMakeLists.txt
2026-02-03 22:25:41 -08:00

32 lines
682 B
C++

#pragma once
#include "network/socket.hpp"
#include "network/net_platform.hpp"
namespace wowee {
namespace network {
class TCPSocket : public Socket {
public:
TCPSocket();
~TCPSocket() override;
bool connect(const std::string& host, uint16_t port) override;
void disconnect() override;
bool isConnected() const override { return connected; }
void send(const Packet& packet) override;
void update() override;
private:
void tryParsePackets();
size_t getExpectedPacketSize(uint8_t opcode);
socket_t sockfd = INVALID_SOCK;
bool connected = false;
std::vector<uint8_t> receiveBuffer;
};
} // namespace network
} // namespace wowee