mirror of
https://github.com/Kelsidavis/WoWee.git
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Extends gender system beyond WoW's binary male/female to support nonbinary characters with proper they/them pronouns. Implements client-side gender mapping (nonbinary→male) for 3.3.5a server compatibility while preserving player identity through local config persistence. Adds pronoun placeholders ($p/$o/$s/$S) and three-option gender text parsing ($g<male>:<female>:<nonbinary>;) for inclusive quest and dialog text.
105 lines
3.1 KiB
C++
105 lines
3.1 KiB
C++
#pragma once
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#include <GL/glew.h>
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#include <glm/glm.hpp>
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#include <chrono>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <algorithm>
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namespace wowee {
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namespace pipeline { class AssetManager; }
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namespace rendering {
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class Shader;
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class Camera;
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class Minimap {
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public:
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Minimap();
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~Minimap();
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bool initialize(int size = 200);
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void shutdown();
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void setAssetManager(pipeline::AssetManager* am) { assetManager = am; }
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void setMapName(const std::string& name);
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void render(const Camera& playerCamera, const glm::vec3& centerWorldPos,
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int screenWidth, int screenHeight);
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void setEnabled(bool enabled) { this->enabled = enabled; }
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bool isEnabled() const { return enabled; }
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void toggle() { enabled = !enabled; }
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void setViewRadius(float radius) { viewRadius = radius; }
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void setRotateWithCamera(bool rotate) { rotateWithCamera = rotate; }
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bool isRotateWithCamera() const { return rotateWithCamera; }
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void setSquareShape(bool square) { squareShape = square; }
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bool isSquareShape() const { return squareShape; }
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void zoomIn() { viewRadius = std::max(100.0f, viewRadius - 50.0f); }
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void zoomOut() { viewRadius = std::min(800.0f, viewRadius + 50.0f); }
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// Public accessors for WorldMap
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GLuint getOrLoadTileTexture(int tileX, int tileY);
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void ensureTRSParsed() { if (!trsParsed) parseTRS(); }
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GLuint getTileQuadVAO() const { return tileQuadVAO; }
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const std::string& getMapName() const { return mapName; }
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private:
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void parseTRS();
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void compositeTilesToFBO(const glm::vec3& centerWorldPos);
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void renderQuad(const Camera& playerCamera, const glm::vec3& centerWorldPos,
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int screenWidth, int screenHeight);
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pipeline::AssetManager* assetManager = nullptr;
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std::string mapName = "Azeroth";
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// TRS lookup: "Azeroth\map32_49" → "e7f0dea73ee6baca78231aaf4b7e772a"
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std::unordered_map<std::string, std::string> trsLookup;
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bool trsParsed = false;
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// Tile texture cache: hash → GL texture ID
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std::unordered_map<std::string, GLuint> tileTextureCache;
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GLuint noDataTexture = 0; // dark fallback for missing tiles
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// Composite FBO (3x3 tiles = 768x768)
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GLuint compositeFBO = 0;
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GLuint compositeTexture = 0;
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static constexpr int TILE_PX = 256;
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static constexpr int COMPOSITE_PX = TILE_PX * 3; // 768
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// Tile compositing quad
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GLuint tileQuadVAO = 0;
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GLuint tileQuadVBO = 0;
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std::unique_ptr<Shader> tileShader;
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// Screen quad
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GLuint quadVAO = 0;
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GLuint quadVBO = 0;
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std::unique_ptr<Shader> quadShader;
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int mapSize = 200;
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float viewRadius = 400.0f; // world units visible in minimap radius
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bool enabled = true;
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bool rotateWithCamera = false;
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bool squareShape = false;
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// Throttling
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float updateIntervalSec = 0.25f;
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float updateDistance = 6.0f;
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std::chrono::steady_clock::time_point lastUpdateTime{};
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glm::vec3 lastUpdatePos{0.0f};
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bool hasCachedFrame = false;
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// Tile tracking
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int lastCenterTileX = -1;
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int lastCenterTileY = -1;
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};
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} // namespace rendering
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} // namespace wowee
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