Files
WoWee/include/ui/auth_screen.hpp
kelsi davis adbb78b576 Improve login screen UI with simplified text and compatibility mode
- Change window title from "WoW 3.3.5a Authentication" to "Authentication"
- Change subtitle from "Connect to Authentication Server" to "Connect to Server"
- Increase button sizes from 120x0 to 160x40 for better visibility
- Add compatibility mode dropdown (currently showing 3.3.5a, extensible for future versions)
2026-02-07 12:23:03 -08:00

95 lines
2.2 KiB
C++

#pragma once
#include "auth/auth_handler.hpp"
#include "rendering/video_player.hpp"
#include <string>
#include <functional>
namespace wowee { namespace ui {
/**
* Authentication screen UI
*
* Allows user to enter credentials and connect to auth server
*/
class AuthScreen {
public:
AuthScreen();
/**
* Render the UI
* @param authHandler Reference to auth handler
*/
void render(auth::AuthHandler& authHandler);
/**
* Set callback for successful authentication
*/
void setOnSuccess(std::function<void()> callback) { onSuccess = callback; }
/**
* Check if authentication is in progress
*/
bool isAuthenticating() const { return authenticating; }
void stopLoginMusic();
/**
* Get status message
*/
const std::string& getStatusMessage() const { return statusMessage; }
private:
// UI state
char hostname[256] = "127.0.0.1";
char username[256] = "";
char password[256] = "";
int port = 3724;
int compatibilityMode = 0; // 0 = 3.3.5a
bool authenticating = false;
bool showPassword = false;
// Status
std::string statusMessage;
bool statusIsError = false;
std::string failureReason; // Specific reason from auth handler
float authTimer = 0.0f; // Timeout tracker
static constexpr float AUTH_TIMEOUT = 10.0f;
// Saved password hash (SHA1(UPPER(user):UPPER(pass)) as hex)
std::string savedPasswordHash;
bool usingStoredHash = false;
static constexpr const char* PASSWORD_PLACEHOLDER = "\x01\x01\x01\x01\x01\x01\x01\x01";
// Callbacks
std::function<void()> onSuccess;
/**
* Attempt authentication
*/
void attemptAuth(auth::AuthHandler& authHandler);
/**
* Update status message
*/
void setStatus(const std::string& message, bool isError = false);
/**
* Persist/restore login fields
*/
void saveLoginInfo();
void loadLoginInfo();
static std::string getConfigPath();
bool loginInfoLoaded = false;
// Background video
bool videoInitAttempted = false;
rendering::VideoPlayer backgroundVideo;
bool musicInitAttempted = false;
bool musicPlaying = false;
};
}} // namespace wowee::ui