Files
WoWee/include/core
Kelsi be33fbe2cc fix(gameobjects): drive animation freezing from game object type
Freezing was decided by matching model paths against a list of portal
names, so every game object with a looping idle sat in its bind pose
unless someone had thought to name it — fishing pools were the reported
case, but braziers, banners and waterwheels were frozen the same way.

Freeze only the types whose pose is server state (door, button, chest,
trap, goober, destructible building, trapdoor) and let everything else
play its idle, which is what retail does. A game object's model spawns
from its display id before its type is known, so an object that spawns
with the query still in flight is frozen conservatively and revisited
when GAMEOBJECT_QUERY_RESPONSE arrives, via a new info callback.
2026-07-31 06:32:26 -07:00
..
2026-02-21 22:04:17 -08:00