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When a player releases spirit, the server sends SMSG_DEATH_RELEASE_LOC with the corpse map and position. Store this so the ghost can reclaim. New flow: - SMSG_DEATH_RELEASE_LOC now stores corpseMapId_/corpseX_/Y_/Z_ instead of logging and discarding - canReclaimCorpse(): true when ghost is on same map within 40 yards of stored corpse position - reclaimCorpse(): sends CMSG_RECLAIM_CORPSE (no payload) - renderReclaimCorpseButton(): shows "Resurrect from Corpse" button at bottom-center when canReclaimCorpse() is true