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Barber cuts updated the character data and inventory preview but never rebuilt the in-world 3D model, so the new hair/facial hair only showed after a restart or teleport. Add a player-model-rebuild callback fired on PLAYER_BYTES / PLAYER_BYTES_2 changes; Application re-spawns the model in place via the same path teleport uses. Guard on an actual appearance diff (PLAYER_BYTES_2 also carries rest state), preserve the current position, and reset equipment dirty tracking so armor and weapons re-composite onto the fresh model.