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Use CharHairGeosets.dbc to map (race, sex, hairStyleId) to the correct group 0 scalp mesh instead of the broken 101+hairStyleId formula. Filter group 0 submeshes so only the body base and correct hair mesh render (prevents overlapping scalp variants). Fix ItemDisplayInfo.dbc column indices (5→7) and geoset formulas for equipment. Add CharSections.dbc hair texture lookup and CharacterFacialHairStyles.dbc support.