mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-02-20 08:14:55 -05:00
Render an animated M2 character model in the creation screen using a dedicated CharacterRenderer with an offscreen FBO. Preview updates on race/gender/appearance changes, supports mouse-drag rotation, and composites skin, face, hair scalp, and underwear textures from CharSections.dbc. Extracts getPlayerModelPath() to a shared free function in game/character.
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#pragma once
|
|
|
|
#include "game/character.hpp"
|
|
#include <GL/glew.h>
|
|
#include <memory>
|
|
#include <cstdint>
|
|
|
|
namespace wowee {
|
|
namespace pipeline { class AssetManager; }
|
|
namespace rendering {
|
|
|
|
class CharacterRenderer;
|
|
class Camera;
|
|
|
|
class CharacterPreview {
|
|
public:
|
|
CharacterPreview();
|
|
~CharacterPreview();
|
|
|
|
bool initialize(pipeline::AssetManager* am);
|
|
void shutdown();
|
|
|
|
bool loadCharacter(game::Race race, game::Gender gender,
|
|
uint8_t skin, uint8_t face,
|
|
uint8_t hairStyle, uint8_t hairColor,
|
|
uint8_t facialHair);
|
|
|
|
void update(float deltaTime);
|
|
void render();
|
|
void rotate(float yawDelta);
|
|
|
|
GLuint getTextureId() const { return colorTexture_; }
|
|
int getWidth() const { return fboWidth_; }
|
|
int getHeight() const { return fboHeight_; }
|
|
|
|
private:
|
|
void createFBO();
|
|
void destroyFBO();
|
|
|
|
pipeline::AssetManager* assetManager_ = nullptr;
|
|
std::unique_ptr<CharacterRenderer> charRenderer_;
|
|
std::unique_ptr<Camera> camera_;
|
|
|
|
GLuint fbo_ = 0;
|
|
GLuint colorTexture_ = 0;
|
|
GLuint depthRenderbuffer_ = 0;
|
|
static constexpr int fboWidth_ = 400;
|
|
static constexpr int fboHeight_ = 500;
|
|
|
|
static constexpr uint32_t PREVIEW_MODEL_ID = 9999;
|
|
uint32_t instanceId_ = 0;
|
|
bool modelLoaded_ = false;
|
|
float modelYaw_ = 180.0f;
|
|
};
|
|
|
|
} // namespace rendering
|
|
} // namespace wowee
|