Files
WoWee/include/rendering/character_preview.hpp
Kelsi 060f2bbb9f Add 3D character model preview to character creation screen
Render an animated M2 character model in the creation screen using a
dedicated CharacterRenderer with an offscreen FBO. Preview updates on
race/gender/appearance changes, supports mouse-drag rotation, and
composites skin, face, hair scalp, and underwear textures from
CharSections.dbc. Extracts getPlayerModelPath() to a shared free
function in game/character.
2026-02-05 14:58:45 -08:00

58 lines
1.4 KiB
C++

#pragma once
#include "game/character.hpp"
#include <GL/glew.h>
#include <memory>
#include <cstdint>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace rendering {
class CharacterRenderer;
class Camera;
class CharacterPreview {
public:
CharacterPreview();
~CharacterPreview();
bool initialize(pipeline::AssetManager* am);
void shutdown();
bool loadCharacter(game::Race race, game::Gender gender,
uint8_t skin, uint8_t face,
uint8_t hairStyle, uint8_t hairColor,
uint8_t facialHair);
void update(float deltaTime);
void render();
void rotate(float yawDelta);
GLuint getTextureId() const { return colorTexture_; }
int getWidth() const { return fboWidth_; }
int getHeight() const { return fboHeight_; }
private:
void createFBO();
void destroyFBO();
pipeline::AssetManager* assetManager_ = nullptr;
std::unique_ptr<CharacterRenderer> charRenderer_;
std::unique_ptr<Camera> camera_;
GLuint fbo_ = 0;
GLuint colorTexture_ = 0;
GLuint depthRenderbuffer_ = 0;
static constexpr int fboWidth_ = 400;
static constexpr int fboHeight_ = 500;
static constexpr uint32_t PREVIEW_MODEL_ID = 9999;
uint32_t instanceId_ = 0;
bool modelLoaded_ = false;
float modelYaw_ = 180.0f;
};
} // namespace rendering
} // namespace wowee