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The last of the frames this client renders into rather than reads from a file. A model frame is a frame rather than a texture, so the draw order now admits one carrying a client-rendered image — without that the figure was rendered every frame and never drawn. The framing is the only difference from the portrait: that shows the face in a circle and this shows the whole figure in a tall rectangle, so it is one class with a mode rather than two classes. A second offscreen pass rather than a shared one, because both are on screen at once. characterframe joins the takeover list, and the client stops drawing its own character screen when FrameXML has it.