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The map is an ImGui window that centres and sizes itself, which is right when this client's interface owns it and wrong when FrameXML does: there it belongs inside the frame FrameXML drew, and the title bar belongs to that frame rather than to a window underneath it. Given a rect it fills exactly that, drops its own title bar and background, and follows the frame instead of staying where it was first put. The detail frame rather than the outer one — WorldMapDetailFrame is the map area and WorldMapFrame is the panel around it, the same distinction as Minimap against MinimapBackdrop. worldmap joins the takeover list, with the frames its check reports.