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Fidgets were stuttering because normal animation updates immediately overrode them. Now tracks active fidget and prevents normal animation updates until fidget completes. Changes: - Added mountActiveFidget_ to track currently playing fidget animation - Check fidget completion using getAnimationState before allowing normal updates - Only trigger new fidgets when no fidget is active - Cancel active fidget on movement - Expanded fidget search criteria: duration up to 3000ms, ID range 1-20 - Added debug logging to show discovered fidgets and when they complete