mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-08-01 02:11:51 -04:00
186 lines
5.9 KiB
C++
186 lines
5.9 KiB
C++
#pragma once
|
|
|
|
#include "ui/ui_services.hpp"
|
|
#include "auth/auth_handler.hpp"
|
|
#include <vulkan/vulkan.h>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <functional>
|
|
|
|
namespace wowee { namespace rendering { class VkContext; } }
|
|
|
|
namespace wowee { namespace ui {
|
|
|
|
/**
|
|
* Authentication screen UI
|
|
*
|
|
* Allows user to enter credentials and connect to auth server
|
|
*/
|
|
class AuthScreen {
|
|
public:
|
|
AuthScreen();
|
|
|
|
/**
|
|
* Render the UI
|
|
* @param authHandler Reference to auth handler
|
|
*/
|
|
void render(auth::AuthHandler& authHandler);
|
|
|
|
/**
|
|
* Set callback for successful authentication
|
|
*/
|
|
void setOnSuccess(std::function<void()> callback) { onSuccess = callback; }
|
|
|
|
/// Set services (dependency injection)
|
|
void setServices(const UIServices& services) { services_ = services; }
|
|
|
|
|
|
/**
|
|
* Check if authentication is in progress
|
|
*/
|
|
bool isAuthenticating() const { return authenticating; }
|
|
|
|
void stopLoginMusic();
|
|
|
|
/**
|
|
* Get status message
|
|
*/
|
|
const std::string& getStatusMessage() const { return statusMessage; }
|
|
|
|
private:
|
|
UIServices services_; // Injected service references
|
|
|
|
struct ServerProfile {
|
|
std::string hostname;
|
|
int port = 3724;
|
|
std::string username;
|
|
std::string passwordHash; // SHA1 hex (UPPER(user):UPPER(pass))
|
|
std::string expansionId; // "wotlk", "tbc", "classic", "turtle", ...
|
|
std::string assetProfileId; // empty=match protocol, "legacy"=root manifest
|
|
};
|
|
|
|
// UI state
|
|
char hostname[256] = "localhost";
|
|
char username[256] = "";
|
|
char password[256] = "";
|
|
char pinCode[32] = "";
|
|
int port = 3724;
|
|
int expansionIndex = 0; // Index into expansion registry profiles
|
|
std::string assetProfileId_; // Empty follows expansionIndex automatically
|
|
bool authenticating = false;
|
|
bool showPassword = false;
|
|
bool pinAutoSubmitted_ = false;
|
|
bool securityPromptFocused_ = false;
|
|
|
|
// Status
|
|
std::string statusMessage;
|
|
bool statusIsError = false;
|
|
std::string failureReason; // Specific reason from auth handler
|
|
float authTimer = 0.0f; // Timeout tracker
|
|
static constexpr float AUTH_TIMEOUT = 10.0f;
|
|
|
|
// Saved password hash (SHA1(UPPER(user):UPPER(pass)) as hex)
|
|
std::string savedPasswordHash;
|
|
bool usingStoredHash = false;
|
|
static constexpr const char* PASSWORD_PLACEHOLDER = "\x01\x01\x01\x01\x01\x01\x01\x01";
|
|
|
|
// Saved server-specific profiles
|
|
std::vector<ServerProfile> servers_;
|
|
int selectedServerIndex_ = -1; // -1 = custom/unlisted
|
|
|
|
// Callbacks
|
|
std::function<void()> onSuccess;
|
|
|
|
/**
|
|
* Attempt authentication (starts a fresh attempt, resetting the protocol
|
|
* fallback chain).
|
|
*/
|
|
void attemptAuth(auth::AuthHandler& authHandler);
|
|
|
|
/**
|
|
* Connect + authenticate using authProtocols_[authProtocolAttempt_].
|
|
* Shared by the initial attempt and each protocol fallback retry.
|
|
*/
|
|
void beginAuthAttempt(auth::AuthHandler& authHandler);
|
|
|
|
// Auth protocol versions to try, in order. Vanilla-family servers disagree
|
|
// on this byte — vmangos-derived 1.12 realms speak protocol 8 while stock
|
|
// mangos/cmangos 1.12 speak 3 — and the profile can only name one of them,
|
|
// so a mismatch is retried on the next candidate instead of hard-failing.
|
|
// Retries only fire for protocol-shaped failures (see
|
|
// AuthHandler::lastFailureWasProtocol) — never for a rejected password.
|
|
std::vector<uint8_t> authProtocols_;
|
|
size_t authProtocolAttempt_ = 0;
|
|
|
|
/**
|
|
* Update status message
|
|
*/
|
|
void setStatus(const std::string& message, bool isError = false);
|
|
|
|
/**
|
|
* Persist/restore login fields
|
|
*/
|
|
void saveLoginInfo(bool includePasswordHash);
|
|
void loadLoginInfo();
|
|
static std::string getConfigPath();
|
|
bool loginInfoLoaded = false;
|
|
|
|
static std::string makeServerKey(const std::string& host, int port);
|
|
void selectServerProfile(int index);
|
|
void upsertCurrentServerProfile(bool includePasswordHash);
|
|
std::string currentExpansionId() const;
|
|
|
|
// Background image (Vulkan)
|
|
bool bgInitAttempted = false;
|
|
bool loadBackgroundImage();
|
|
void destroyBackgroundImage();
|
|
rendering::VkContext* bgVkCtx = nullptr;
|
|
VkImage bgImage = VK_NULL_HANDLE;
|
|
VkDeviceMemory bgMemory = VK_NULL_HANDLE;
|
|
VkImageView bgImageView = VK_NULL_HANDLE;
|
|
VkSampler bgSampler = VK_NULL_HANDLE;
|
|
VkDescriptorSet bgDescriptorSet = VK_NULL_HANDLE;
|
|
int bgWidth = 0;
|
|
int bgHeight = 0;
|
|
|
|
bool musicInitAttempted = false;
|
|
bool musicPlaying = false;
|
|
bool missingIntroTracksLogged_ = false;
|
|
bool introTracksScanned_ = false;
|
|
std::string loginTrackPath_;
|
|
bool loginMusicVolumeAdjusted_ = false;
|
|
int savedMusicVolume_ = 30;
|
|
|
|
// ----- Login-screen graphics settings popup -----
|
|
bool showLoginSettings_ = false;
|
|
|
|
// Local copies of the settings keys we expose in the login popup.
|
|
// Loaded on first open; saved on Apply.
|
|
struct LoginGraphicsState {
|
|
int preset = 2; // 0=Custom 1=Low 2=Medium 3=High 4=Ultra
|
|
bool shadows = true;
|
|
float shadowDistance = 300.0f;
|
|
float viewDistance = 1200.0f;
|
|
int antiAliasing = 0; // 0=Off 1=2x 2=4x 3=8x
|
|
bool fxaa = false;
|
|
bool normalMapping = true;
|
|
bool pom = true;
|
|
int pomQuality = 1; // 0=Low 1=Medium 2=High
|
|
int upscalingMode = 0; // 0=Off 1=FSR1 2=FSR3
|
|
bool waterRefraction = true;
|
|
int groundClutter = 100; // 0-150
|
|
int brightness = 50; // 0-100
|
|
bool vsync = true;
|
|
bool fullscreen = false;
|
|
};
|
|
LoginGraphicsState loginGfx_;
|
|
bool loginGfxLoaded_ = false;
|
|
|
|
void renderLoginSettingsWindow();
|
|
void loadLoginGraphicsState();
|
|
void saveLoginGraphicsState();
|
|
static void applyPresetToState(LoginGraphicsState& s, int preset);
|
|
};
|
|
|
|
}} // namespace wowee::ui
|