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The action bar's inline Spell.dbc loader had a broken field index lookup: operator[] on the layout map would silently insert 0 if 'Name' wasn't a key, causing all names to be read from field 0 (the spell ID). Also the once-only 'attempted' flag meant if assetMgr wasn't ready, it never retried. Replace the duplicated broken DBC loading in the action bar and buff bar with SpellbookScreen::lookupSpellName(), which reuses the spellbook's already-correct loading (expansion layout + WotLK fallback). Remove the now-unused actionSpellNames/actionSpellDbAttempted/actionSpellDbLoaded fields.