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Vertical color gradient from dark (bottom) to hot (top), mixed with multi-octave smooth noise so the flame boundary wavers randomly rather than reading as a clean horizontal line. Vertical position curve is squared so the dark stays dark longer and the hot saturates faster — matches real-flame appearance where most of the body is dark with a bright tip. Useful for torches, braziers, magical effects, lava-zone set dressing, fireplace texture details. Brings the procedural texture pattern set to 32.