Files
WoWee/include/game
Kelsi f4c115ade9 Fix Deeprun Tram: visual movement, direction, and player riding
- Fix NULL renderer pointers by moving TransportManager connection after
  initializeRenderers for WMO-only maps
- Fix tram direction by negating DBC TransportAnimation X/Y local offsets
  before serverToCanonical conversion
- Implement client-side M2 transport boarding via proximity detection
  (server doesn't send transport attachment for trams)
- Use position-delta approach: player keeps normal movement while
  transport's frame-to-frame motion is applied on top
- Prevent server movement packets from clearing client-side M2 transport
  state (isClientM2Transport guard)
- Fix getPlayerWorldPosition for M2 transports: simple canonical addition
  instead of render-space matrix multiplication
2026-03-06 23:01:11 -08:00
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