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Remove active group fast path from getFloorHeight to fix bridge clipping. Replace ground smoothing with immediate step-up snap (WoW-style: snap up, smooth down). Accept upward Z from wall collision at all call sites. Skip floor-like surfaces (absNz >= 0.45) in wall collision to prevent false wall hits on ramps. Increase getFloorHeight allowAbove from 0.5 to 2.0 for ramp reacquisition. Prefer highest reachable surface in floor selection.