Files
WoWee/include/game
Kelsi d138269a35 fix(movement): reject server teleports to corrupted near-origin positions
The server can persist a corrupted near-origin position on map 0 (from a
faulty area-trigger destination) across sessions. On re-login it sends the
bad position via LOGIN_VERIFY_WORLD; if the player walks into the offending
trigger again the server re-teleports there, and our heartbeats reinforce
the bad save — creating a permanent teleport loop.

Defenses added:
- handleTeleportAck rejects MSG_MOVE_TELEPORT to near-origin on map 0
  (no position update, no ACK, no world reload)
- applyPlayerTransportState rejects player UPDATE_OBJECT MOVEMENT blocks
  pushing the same bad position
- sendMovement blocks heartbeats originating from near-origin so the
  server cannot persist the bad save
- 10-second area-trigger cooldown after teleport / world entry / login
  (replaces the one-shot suppress flag that re-fired on jitter)
- Immediate STOP+HEARTBEAT after teleport ACK / WORLDPORT ACK / login
  to sync the real position with the server promptly
- CMSG_AREATRIGGER firing now logged at WARNING level for diagnosis
2026-04-24 17:48:49 -07:00
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