Files
WoWee/include/auth/auth_opcodes.hpp

54 lines
1.2 KiB
C++

#pragma once
#include <cstdint>
namespace wowee {
namespace auth {
// Authentication server opcodes
enum class AuthOpcode : uint8_t {
LOGON_CHALLENGE = 0x00,
LOGON_PROOF = 0x01,
RECONNECT_CHALLENGE = 0x02,
RECONNECT_PROOF = 0x03,
AUTHENTICATOR = 0x04, // TrinityCore-style Google Authenticator token
REALM_LIST = 0x10,
};
// LOGON_CHALLENGE response status codes
enum class AuthResult : uint8_t {
SUCCESS = 0x00,
UNKNOWN0 = 0x01,
UNKNOWN1 = 0x02,
ACCOUNT_BANNED = 0x03,
ACCOUNT_INVALID = 0x04,
PASSWORD_INVALID = 0x05,
ALREADY_ONLINE = 0x06,
OUT_OF_CREDIT = 0x07,
BUSY = 0x08,
BUILD_INVALID = 0x09,
BUILD_UPDATE = 0x0A,
INVALID_SERVER = 0x0B,
ACCOUNT_SUSPENDED = 0x0C,
ACCESS_DENIED = 0x0D,
SURVEY = 0x0E,
PARENTAL_CONTROL = 0x0F,
LOCK_ENFORCED = 0x10,
TRIAL_EXPIRED = 0x11,
BATTLE_NET = 0x12,
ANTI_INDULGENCE = 0x13,
EXPIRED = 0x14,
NO_GAME_ACCOUNT = 0x15,
CHARGEBACK = 0x16,
IGR_WITHOUT_BNET = 0x17,
GAME_ACCOUNT_LOCKED = 0x18,
UNLOCKABLE_LOCK = 0x19,
CONVERSION_REQUIRED = 0x20,
DISCONNECTED = 0xFF,
};
const char* getAuthResultString(AuthResult result);
} // namespace auth
} // namespace wowee