Files
WoWee/tools
Kelsi febf779ea7 feat(editor): add --clone-object completing the CRUD-clone trio
Symmetric to --clone-creature and --clone-quest. Common workflow:
place one tree just right (rotation, scale dialed in), then clone N
copies along a path:

  for x in 100 110 120 130 140; do
    wowee_editor --clone-object $Z 0 $x 0 0
  done

Defaults match --clone-creature: 5-yard X offset prevents z-fighting.
Rotation and scale carry over verbatim (so a tilted barrel stays
tilted). uniqueId is reset so the new placement doesn't collide with
the source's identifier in any downstream system that dedups by it.

CRUD-clone surface is now complete:
  --clone-quest      <zone> <questIdx> [newTitle]
  --clone-creature   <zone> <idx> [newName] [dx dy dz]
  --clone-object     <zone> <idx> [dx dy dz]

Verified: scaffolded zone, added a tree at (100, 200, 50, scale=1.5).
Cloned twice (default offset, custom offset). Result: 3 trees with
correctly-shifted positions and preserved scale=1.50.
2026-05-06 13:10:25 -07:00
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