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.gm fly on sets only the CAN_FLY movement flag, but flight physics were gated on isPlayerFlying() which also requires FLYING (only set once already airborne) — a chicken-and-egg that left the player unable to take off. Drive setFlyingActive() from a new canFly() (CAN_FLY set) instead, and ungate the descend key (X) so it works on foot, not just on a flying mount. Space ascends, X descends, gravity off while CAN_FLY is set.