Files
aliasvault/apps/server/AliasVault.Client/Services/LanguageService.cs
2025-07-11 23:44:45 +02:00

294 lines
9.7 KiB
C#

//-----------------------------------------------------------------------
// <copyright file="LanguageService.cs" company="lanedirt">
// Copyright (c) lanedirt. All rights reserved.
// Licensed under the AGPLv3 license. See LICENSE.md file in the project root for full license information.
// </copyright>
//-----------------------------------------------------------------------
namespace AliasVault.Client.Services;
using System.Globalization;
using AliasVault.Client.Services.Database;
using Blazored.LocalStorage;
using Microsoft.AspNetCore.Components.Authorization;
using Microsoft.JSInterop;
/// <summary>
/// Service for managing application language settings and culture switching.
/// </summary>
public class LanguageService(
ILocalStorageService localStorage,
IJSRuntime jsRuntime,
AuthenticationStateProvider authenticationStateProvider,
DbService dbService)
{
private const string AppLanguageKey = "AppLanguage";
/// <summary>
/// Language configuration containing all supported languages.
/// To add a new language, simply add a new entry to this list.
/// </summary>
private static readonly List<LanguageConfig> SupportedLanguages = new()
{
new LanguageConfig("en", "English", "🇺🇸"),
new LanguageConfig("nl", "Nederlands", "🇳🇱"),
// Add new languages here:
// new LanguageConfig("de", "Deutsch", "🇩🇪"),
// new LanguageConfig("fr", "Français", "🇫🇷"),
// new LanguageConfig("es", "Español", "🇪🇸"),
};
private readonly ILocalStorageService _localStorage = localStorage;
private readonly IJSRuntime _jsRuntime = jsRuntime;
private readonly AuthenticationStateProvider _authenticationStateProvider = authenticationStateProvider;
private readonly DbService _dbService = dbService;
/// <summary>
/// Event that is triggered when the language is changed.
/// </summary>
public event Action<string>? LanguageChanged;
/// <summary>
/// Gets the list of supported languages.
/// </summary>
/// <returns>Dictionary of language codes and display names.</returns>
public static Dictionary<string, string> GetSupportedLanguages()
{
return SupportedLanguages.ToDictionary(lang => lang.Code, lang => lang.DisplayName);
}
/// <summary>
/// Gets the list of supported languages with flag emojis.
/// </summary>
/// <returns>Dictionary of language codes and display names with flag emojis.</returns>
public static Dictionary<string, string> GetSupportedLanguagesWithFlags()
{
return SupportedLanguages.ToDictionary(lang => lang.Code, lang => $"{lang.FlagEmoji} {lang.DisplayName}");
}
/// <summary>
/// Gets the flag emoji for a specific language code.
/// </summary>
/// <param name="languageCode">The language code.</param>
/// <returns>Flag emoji string.</returns>
public static string GetLanguageFlag(string languageCode)
{
var language = SupportedLanguages.FirstOrDefault(lang => lang.Code == languageCode);
return language?.FlagEmoji ?? "🌐";
}
/// <summary>
/// Gets the display name for a specific language code.
/// </summary>
/// <param name="languageCode">The language code.</param>
/// <returns>Display name string.</returns>
public static string GetLanguageDisplayName(string languageCode)
{
var language = SupportedLanguages.FirstOrDefault(lang => lang.Code == languageCode);
return language?.DisplayName ?? languageCode;
}
/// <summary>
/// Checks if a language code is supported.
/// </summary>
/// <param name="languageCode">The language code to check.</param>
/// <returns>True if the language is supported, false otherwise.</returns>
public static bool IsLanguageSupported(string languageCode)
{
return SupportedLanguages.Any(lang => lang.Code == languageCode);
}
/// <summary>
/// Gets the default language code.
/// </summary>
/// <returns>Default language code.</returns>
public static string GetDefaultLanguage()
{
return SupportedLanguages.FirstOrDefault()?.Code ?? "en";
}
/// <summary>
/// Gets the current language from the browser.
/// </summary>
/// <returns>Browser language code.</returns>
public async Task<string> GetBrowserLanguageAsync()
{
try
{
var browserLanguage = await _jsRuntime.InvokeAsync<string>("navigator.language");
var cultureName = browserLanguage.Split('-')[0];
var supportedLanguages = GetSupportedLanguages();
return supportedLanguages.ContainsKey(cultureName) ? cultureName : "en";
}
catch
{
return "en";
}
}
/// <summary>
/// Gets the current language setting.
/// </summary>
/// <returns>Current language code.</returns>
public async Task<string> GetCurrentLanguageAsync()
{
var authState = await _authenticationStateProvider.GetAuthenticationStateAsync();
if (authState.User.Identity?.IsAuthenticated == true)
{
// User is authenticated, get language from vault settings
try
{
var language = await _dbService.Settings.GetSettingAsync<string>(AppLanguageKey);
if (!string.IsNullOrEmpty(language))
{
return language;
}
}
catch
{
// Ignore errors and fall back to browser language
}
}
// User is not authenticated or no language preference set, check local storage
try
{
var storedLanguage = await _localStorage.GetItemAsync<string>(AppLanguageKey);
if (!string.IsNullOrEmpty(storedLanguage))
{
return storedLanguage;
}
}
catch
{
// Ignore errors and fall back to browser language
}
// Fall back to browser language
return await GetBrowserLanguageAsync();
}
/// <summary>
/// Sets the language and updates the culture.
/// </summary>
/// <param name="languageCode">Language code to set.</param>
/// <returns>Task.</returns>
public async Task SetLanguageAsync(string languageCode)
{
if (string.IsNullOrEmpty(languageCode))
{
return;
}
var supportedLanguages = GetSupportedLanguages();
if (!supportedLanguages.ContainsKey(languageCode))
{
return;
}
var authState = await _authenticationStateProvider.GetAuthenticationStateAsync();
if (authState.User.Identity?.IsAuthenticated == true)
{
// User is authenticated, save to vault settings
try
{
await _dbService.Settings.SetSettingAsync(AppLanguageKey, languageCode);
}
catch
{
// Ignore errors, still set the culture
}
}
else
{
// User is not authenticated, save to local storage
try
{
await _localStorage.SetItemAsync(AppLanguageKey, languageCode);
}
catch
{
// Ignore errors, still set the culture
}
}
// Set the culture dynamically without page reload
var culture = new CultureInfo(languageCode);
CultureInfo.CurrentCulture = culture;
CultureInfo.CurrentUICulture = culture;
CultureInfo.DefaultThreadCurrentCulture = culture;
CultureInfo.DefaultThreadCurrentUICulture = culture;
// Store in blazorCulture for consistency
await _jsRuntime.InvokeVoidAsync("blazorCulture.set", languageCode);
// Notify listeners that language has changed
LanguageChanged?.Invoke(languageCode);
}
/// <summary>
/// Initializes the language service and sets the initial culture.
/// </summary>
/// <returns>Task.</returns>
public async Task InitializeAsync()
{
var initialLanguage = "en"; // Default fallback
try
{
// Get the initial language preference from JavaScript
initialLanguage = await _jsRuntime.InvokeAsync<string>("blazorCulture.get");
}
catch
{
// Fallback if JavaScript is not available yet
try
{
var browserLang = await _jsRuntime.InvokeAsync<string>("eval", "navigator.language");
var cultureName = browserLang.Split('-')[0];
if (cultureName == "nl")
{
initialLanguage = "nl";
}
}
catch
{
// Use default "en"
}
}
// Validate the language
var supportedLanguages = GetSupportedLanguages();
if (!supportedLanguages.ContainsKey(initialLanguage))
{
initialLanguage = "en";
}
// Set the culture
var culture = new CultureInfo(initialLanguage);
CultureInfo.CurrentCulture = culture;
CultureInfo.CurrentUICulture = culture;
CultureInfo.DefaultThreadCurrentCulture = culture;
CultureInfo.DefaultThreadCurrentUICulture = culture;
// Store in blazorCulture for consistency (if available)
try
{
await _jsRuntime.InvokeVoidAsync("blazorCulture.set", initialLanguage);
}
catch
{
// Ignore if blazorCulture is not available yet
}
}
/// <summary>
/// Configuration for a supported language.
/// </summary>
private sealed record LanguageConfig(string Code, string DisplayName, string FlagEmoji);
}